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Make Deck of Cards Slippery Again

Dakmor Salvage, The Great Conspiracy Against The Blue Mages

Needless to say, you lot're rarely going to play this as your land for the plough.

How the main combo goes inside the game is as follows. With The Gitrog Monster and a "discard outlet" (Wild Mongrel/Noose Constrictor/Putrid Imp/Oblivion Crown/Skirge Familiar) on the battlefield and a Dakmor Salve in our paw, we commencement discard Dakmor to the outlet. Dakmor hits the graveyard, causing Gitrog'southward "land hit our graveyard, describe a carte" trigger to occur. When this trigger resolves, we replace the draw with a dredge, getting Dakmor dorsum to our hand and milling two cards in the process. If one or both of the 2 milled cards were lands, a new Gitrog draw trigger occurs. We either let this trigger resolve and depict a card, or let it stay on the stack (depending on the situation and your preference). Nosotros're now back to the original state, except that nosotros've milled 2 cards and possibly put a draw trigger on the stack/drawn a carte.

Considering of our discard outlet, we can repeat the to a higher place process as long as we have cards left in our deck, milling two cards with each dredge and netting a describe trigger every time a land is milled. Because the deck runs both Kozilek, Butcher of Truth and Gaea's Approving we will always accept cards left in our library to dredge to Dakmor until we've drawn nigh of our library from the actress draw triggers that have accumulated. If we run out of cards in the library due to drawing both Kozilek and Gaea'south Approval, we tin can merely discard Kozilek to our outlet to reshuffle our graveyard back to the library to continue the procedure. Somewhen, we'll accept enough depict triggers to draw our whole deck, leaving both our graveyard and library completely empty.

Later we've emptied our library and graveyard, we can start "looping" a spell of our choice to first gain infinite mana (Dark Ritual/Lotus Petal). Afterward achieving enough mana, we can then utilize it to repeatedly cast an outlet spell of our option to defeat the opposition. The most conventional outlet examples include:

  • Praetor's Grasp to exile your opponents' libraries face-downward and force them to deck themselves (or optionally using their wincons against them)
  • Ebony Charm/Geth'due south Verdict/Collective Brutality/whatever other life-loss instant or sorcery to decimate your opponents' life totals
  • Rath's Edge/Sunscorched Desert/Piranha Marsh + Ingather Rotation to cause infinite damage or life loss to your opponents in country form to conserve nonland bill of fare slots
  • Creature Within/Assassin's Trophy/Ulamog, the Space Coil cast triggers to destroy all opposing permanents, and so using infinite Beast tokens (Brute Within) or infinitely big creatures (Savage Summoning/Emergence Zone + Oblivion Crown pump) to kill your opponents with combat damage. You can potentially apply Finale of Destruction to requite your creatures haste if it's your plow.

That's substantially the gist of the whole combo, and while it may already sound relatively complicated there'southward a lot more to the combo than it seems that needs to be explored further to completely understand information technology. Adjacent, we're going to go in-depth with each step of the combo also as some means on how we can assemble it.

Drawing Your Deck Pt. 1: How Dunnit

There are several methods on how you lot tin can draw your deck when we've got the combo up and running: some are more vulnerable to interaction than others, while some may be way simpler and more convenient to demonstrate to our opponents when they ask united states of america to demonstrate how we combo off. The about conventional means include:

A) Resolving Gitrog'due south draw triggers i at a fourth dimension as they occur, and:

  1. Letting the deck shuffle whenever we mill a shuffler, so repeating the process. This method is uncomplicated and safe from discard outlet bounciness, but very slow in practice/weak to grave hate as we might describe Gaea's Blessing. Ordinarily, you never want to use this method as other methods are either faster to pull off, simpler to explain or prophylactic from the more forms of interaction.
  2. Starting to dredge in response to the beginning shuffle trigger that occurs, milling the residue of our remaining library, so letting the shuffle resolve and repeat. This is the easiest method to explain and fastest one to practically pull off as it includes the minimum corporeality of shuffling but over again is weak to grave hate. Use this method to explain your opponents how to draw your deck showtime, but if they want you to play it out you have to execute the line in a more secure way (as seen below in B2).

B) Dredging Dakmor in response to the depict triggers we get, and:

  1. shuffling the library until there are more than draw triggers than there are cards in the library, and so shuffling Kozilek in one last fourth dimension, drawing our whole library at in one case and finally discarding Kozilek repeatedly to get rid of our surplus triggers. This is the simplest method in comboing off that besides requires the fewest lines, but instant-speed discard outlet removal in response to a Kozilek shuffle kills usa unless we can flash in a new discard outlet. Utilize merely if y'all're certain your opponents have no removal spells left for your discard outlets or if y'all take enough mana to flash in Oblivion Crown later on, preferably with protection.
  2. Leaving the draw triggers on the stack and dredging in response to them similar in B1, but instead non accumulating infinite describe triggers and only drawing most of our library, then:
  • discarding country cards equal to our remaining library to draw the rest of our nonland cards
  • discarding Kozilek to shuffle the lands we discarded back in
  • repeatedly dredging Dakmor plenty times to equal the number of cards we are "looping" (country count + Kozilek). Equally our deck only has lands and Kozilek in information technology, every dredge has a 100% chance of getting an additional draw trigger, giving the states an easier time reducing our library size in a controlled manner.

For the record, this last method is the i I use past default as information technology provides protection from both discard outlet removal and a single instant-speed grave hate upshot. If y'all're sure your opposition has no interaction or you take a Metropolis of Confinement out, and then feel free to use whichever method you like.

Cartoon Your Deck Pt. 2: The Last Country Cards & The KoziLand Technique

KOZILAND!

1 actress point to have note of in the last method higher up is that you volition mill into Kozilek during different parts of the "state loop" that draws you the last cards of the deck. Considering of this, you'll have to act accordingly whenever you lot shuffle your library; to go along drawing cards while not going in a higher place our library count to play around removal targeting our discard outlet.

To assure you lot won't accrue describe triggers more than the count of cards that are being milled and reshuffled, resolve your draw triggers early enough until there are either i or 0 cards left in the deck after resolving them. If y'all're left with one card in the library instead of 0, there are two possibilities:

  1. You lot don't have Kozilek in your hand and it's the merely remaining card in your library.
  2. You lot accept Kozilek in your hand and the remaining card is a land card.

In both cases, our goal is to make our library equal that of land menu+Kozilek. In the former instance, discard a state to draw Kozilek, then discard information technology as well to shuffle them both back in. In the latter case, just discard Kozilek and it'll shuffle in with the state. We have now reached a state where we have merely a single state and Kozilek in our library, which I will from at present on refer to as the "KoziLand" country.

The reason why the KoziLand state is and then special is that information technology can be used to execute the Dakmor Philharmonic in such a way that it is shortcuttable. Whenever you dredge Dakmor with this library composition, you're netting both a draw and a shuffle from each dredge with a 100% certainty. Furthermore, because yous tin can ever conform both of the triggers how y'all adopt, all of the conditional factors that the "loop" included earlier are at present removed. At this point you tin can dredge Dakmor and shortcut to as many draw triggers as yous like, allowing you lot to loop any instant speed spell or cocky-sacrificing rock like Lotus Petal by casting/sacrificing information technology before the last Kozilek's shuffle resolves. The technique volition be very important when trying to legally shortcut the play lines we're going to exist using from this point forward, which is why I'thousand simplifying it here by dubbing it as the "KoziLand technique".

On Shortcuts & Slow Play

At this point, you might wonder if the Dakmor Combo is shortcuttable. Just put, the answer is aye and no. The rules of shortcutting only include loops, as in actions that you tin can perform indefinitely, that don't include any conditional factors, which this combo has plenty of due to having the possibility of milling between a nonland card, a state card and a shuffler (Kozilek/Approving) every time yous dredge Dakmor. After yous've drawn your deck these conditional factors can be removed and the truthful "loops" may begin, but when yous're emptying your library there are no ways to avoid them. Due to this, you lot will accept to play out the "draw my deck" part of the combo in sanctioned environments unless your opponents agree to unanimously concede one time yous've assembled it.

Still, sometimes people might start to shout slow play accusations if they're any familiar with tournament behave and would similar to abide by them (rare in an EDH table, just possible however). Luckily, despite the annoyingly long resolution of the "draw my deck" part of the combo, the combo is what is called "deterministic"; something that ultimately reaches the same event in all permutations information technology is able to produce. Another way to describe it rules-wise is that considering it is non exactly a "loop" as described by the comprehensive rules:

  • 719.1b "Occasionally the game gets into a land in which a prepare of actions could be repeated indefinitely (thus creating a "loop"). In that example, the shortcut rules tin can be used to decide how many times those deportment are repeated without having to really perform them, and how the loop is broken"

On a related note, hither is the ruling on slow play every bit described in blogs.magicjudges.org:

  • "It is also tiresome play if a player continues to execute a loop without existence able to provide an exact number of iterations and the expected resulting game state"

As you lot can resolve one or multiple depict triggers on each iteration of the "loop" if need be, yous tin perform the combo so that you can essentially just continue to dredge cards every bit long as you have cards left in your library, making the set of actions definite equally long as the total corporeality of cards in your library and graveyard proceed decreasing.

This is why it's non "slow play" like 4 Horsemen is considering it's not an indefinite loop with no end, but a sequence of deportment with differing outcomes that alter your play lines appropriately.

If the judge or players become particularly persistent on how the lines are yet slow play, I'd demonstrate the 1B line of drawing the deck every bit follows:

  • "With the combo in place, I'll begin to dredge Dakmor and manufacturing plant cards to empty my library. Whenever I mill a country, a depict trigger volition occur and I volition resolve information technology to describe a card. If I mill into Gaea's Approving or Kozilek, Butcher of Truth, in response to the shuffle trigger, I will keep dredging Dakmor and milling cards until my library is empty, drawing a card whenever I manufactory a state from the dredge. After emptying my library, I will resolve the shuffle trigger, and repeat this sequence of actions for well-nigh seven times to ensure my library and graveyard are completely empty at the end of information technology. After reaching this terminate state, I will keep discarding Kozilek and shuffling it to my empty library to get rid of any surplus triggers that I may have accumulated during these seven or so shuffles."

Of course, you can and should state a specific number without being vague in the line above, I merely went with "7-or-so" to call the bare minimum for the amount of shuffles 1 has to perform to empty the library.

To add together to this, this Reddit post has some attached mathematical proof for the deterministic nature of the combo, in case someone is looking for a run on the numbers for the more resilient lines.

At the cease of the twenty-four hours, in sanctioned tournaments it's up to the approximate to decide whether to give out a slow play alert, as the rules of slow play are extremely vague and could exist written dozens of articles almost. Due to the philharmonic's deterministic nature yet, you are able to demonstrate that you lot are able to win no matter what unless people are going to try and disrupt you while yous draw your deck (and these are normally rare occasions themselves). This is why it has been allowed so far in the community'southward leagues I've played the deck in.

Of class, fifty-fifty though I'thou constantly mentioning sanctioned tournaments, EDH is over xc% of the time played in a more lenient surroundings when it comes to rules enforcement, and so most people should not have a trouble with the combo by default. Anyway, it'south nonetheless a skilful discussion to have with your playmates when starting to play with Gitrog, especially if you're going to use for an result with prizes on the line.

To requite some closure to this controversy, the most time-consuming role of the philharmonic is fortunately over afterward elimination your library and graveyard. From here on every play line is a legitimate, shortcuttable loop with the KoziLand technique as well as the other loops provided, so as long as you think the lines things can be executed relatively fast. Time to proceed on to how we win the game.

Infinite Mana & Winning The Game

Our virtually conventional path to infinite mana.

At present that you've drawn your deck, y'all may keep to create space colored (usually black) mana in a number of means. The one beneath is the most universally useful method:

  1. Play Lotus Petal.
  2. Discard a country, putting Gitrog'southward "draw a card" trigger on the stack.
  3. Before the trigger resolves, discard Kozilek to shuffle it and the country dorsum to your library to achieve KoziLand land.
  4. Earlier letting the draw trigger resolve, dredge Dakmor and shuffle your KoziLand library twice more for a total of 3 draw triggers, sacrificing Lotus Petal before the last shuffle resolves to shuffle it in.
  5. Resolve your iii depict triggers after the last shuffle, drawing your 3-card deck (Petal, land and Kozilek). Now you're at square one and have a single colored mana of your pick.
  6. Echo for space colored mana.

Take note that yous can replace Lotus Petal in the loop above with Nighttime Ritual or a Cabal Ritual, casting the corresponding ritual at the point you lot would be sacrificing Petal to its power. Every bit King of beasts'due south Middle Diamond discards your hand when you cleft information technology, you have to repeat step 4. as many times as you take cards in your mitt + ii to describe your shuffled manus and LED/Kozilek/country once more (you go the terminal trigger by discarding your hand which undoubtedly had a land in it).

Skirge Familiar Loops (Outdated) Show

Older lists also could use a loop where nosotros utilise Skirge Familiar as our discard outlet/mana source:

  1. Discard a land, putting Gitrog's "draw a card" trigger on the stack.
  2. Before the trigger resolves, discard Kozilek to shuffle information technology and the land back to your library to accomplish KoziLand state.
  3. Before letting the draw trigger resolve, dredge Dakmor and shuffle once more for a second draw trigger.
  4. Resolve your ii depict triggers, drawing your two-card deck. Now y'all're back at square 1 and yous've netted 3 black mana.
  5. Repeat for space blackness mana.

Also of annotation, we tin can apply the KoziLand technique we used to loop Lotus Petal/Night Ritual to loop whatever nonland card that tin be put to the graveyard at instant speed (like Lotus Petal or creatures sacrificed via Culling the Weak). This makes our library, hand and graveyard essentially the aforementioned zone for these cards, allowing the states to play any of them infinite times bold we have the mana for it.

The contemporary method for looping sorcery-speed nonland cards is a bit unlike, however, every bit yous can't put them to the graveyard at instant speed. This is where we utilize a special "12-land" loop, devised by biopouvoir, as depicted below.

With the combo cards on the field, deck in paw, space mana in pool (using Lotus Petal or whatever you similar) and nothing on the stack:

  1. Brand your library compose of 12 land cards + Kozilek. You tin can achieve this easily by discarding 11 nonland cards to the graveyard, shuffling them in with Kozilek, discarding the 12 state cards to draw your nonlands + Kozilek, and finally discarding Kozilek to shuffle everything in nice and proper (12 lands + Kozilek in library).
  2. Cast any sorcery-speed nonland card that you desire to loop. Nosotros'll use Thoughtseize in this example.
  3. Discard xiii land cards to describe your library, then discard Kozilek to shuffle everything back in. Library at present has thirteen lands, Thoughtseize and Kozilek (13 lands + Thoughtseize + Kozilek in library).
  4. Discard 15 land cards to draw your library again, then discard Kozilek again to shuffle everything in (15 lands + Kozilek in library).
  5. Cast Entomb with your infinite mana and tutor Kozilek to the grave with it. In response to the shuffle trigger, discard + dredge Dakmor v times to mill the outset 10 land cards, and resolve the ensuing describe triggers to draw the remaining 5 land cards. Finally let the shuffle trigger resolve (10 lands + Entomb + Kozilek in library).
  6. Discard 12 land cards to draw your library, then discard Kozilek to shuffle everything in (12 lands + Kozilek in library).
  7. Echo two-six with the sorcery-speed spell of your choice as many times as yous like.

Sorcery Speed Loops With Cycling Lands (Outdated) Show

You can as well loop any unmarried sorcery-speed nonland with two cycling lands by:

  1. Casting the spell of your choice and letting it resolve
  2. Cycling 2 cycling lands, accumulating a full of iv draw triggers
  3. Discarding Kozilek to shuffle your spell, cyclers and Kozilek to your library in response to the draw triggers
  4. Resolving your draw triggers, drawing your iv-card deck
  5. Repeating

The reason why we employ the line above to loop sorcery-speed cards is purely so that the lines tin can be legally shortcut. If we utilize the regular Dakmor Philharmonic to empty our library after reshuffling the card we cast, the line will include the same conditional factors equally in the earlier chapter: we can't know how many draw triggers we will precisely get, even though all permutations do accomplish the indicate where your library and graveyard are both empty. Merely to be on the safe side, I recommend using the 12-land or the cycling land method to legitimately loop sorcery-speed cards unless they're left in exile if only to avoid situations where people want you to play the whole thing out (for the tape, it will accept a ton of fourth dimension).

If we are comboing out on our main phase, nosotros can use the loop above to repeatedly cast Praetor's Grasp until all of our opponents' decks are in face-down exile. After that, we'll pass the turn and wait until every actor decks themselves, or simply use one of their win conditions to win right away. Some decks optionally employ cards like Collective Brutality, Ebony Amuse or Geth's Verdict to win at this point, the concluding two of which also work when going off at instant speed. The other instant-speed outlets like Animate being Inside even so crave a bit more preparation, as you require infinite greenish mana to produce them. Next, we're going to elaborate on how to win at instant speed while also showing how you lot can win by using the cleanup footstep equally your discard outlet.

UPDATE: By including the new land from War of the Spark called Emergence Zone, you volition exist able to loop sorcery-speed outlet cards like Praetor's Grasp at instant speed, therefore making the lines above no longer as necessary every bit they have been in the past for legally shortcuttable loops with sorcery-speed outlets. Yous will also be able to employ the land to generate infinite greenish by flashing in Lotus Petal repeatedly, just similar using the Dark Ritual loops at instant speed!

The Cleanup Footstep Win Pt. i: The Space Hand Sculpt

Next comes nonetheless another point why the Dakmor Combo is i of the nearly ridiculous combos in Magic: it has the ability to abuse the cleanup step as a discard outlet to combo off. Meet the following ruling about the cleanup step, written in the Comprehensive rules:

  • 514.3. Normally, no role player receives priority during the cleanup stride, so no spells tin be bandage and no abilities can be activated. Nonetheless, this rule is subject to the following exception:

  • 514.3a At this point, the game checks to come across if any state-based actions would be performed and/or whatsoever triggered abilities are waiting to be put onto the stack (including those that trigger "at the beginning of the next cleanup step"). If so, those country-based actions are performed, then those triggered abilities are put on the stack, then the active player gets priority. Players may cast spells and actuate abilities. In one case the stack is empty and all players pass in succession, another cleanup step begins.

And then what does this essentially mean? Let'southward imagine that we're in a state of affairs where we have The Gitrog Monster on the battleground and eight or more than cards in hand, including Dakmor Salvage. We get to our finish phase and cleanup step, discarding down to seven cards and putting Dakmor into our graveyard in the process. Normally the plow would end there, merely because of the ruling in a higher place a Gitrog draw trigger occurs and a new priority cycle commences. After the priority has passed between all players, the draw trigger resolves and we choose to dredge Dakmor into our hand, drawing an extra menu if we milled a land. Then, a new cleanup step begins and nosotros discard down to seven cards over again by discarding Dakmor, then repeating this process every bit many times every bit nosotros want. This allows us to sculpt our hand to our liking past continuously drawing new cards and discarding ones that we don't demand.

The hand sculpt technique makes Gitrog a very dangerous opponent to have, as she can "get off" fifty-fifty without having a discard outlet on the field. It substantially makes Dakmor Salve a one-card combo with our general. Information technology is manner more open up to interaction, however, and that's why the method should be used with more caution.

After starting to sculpt our mitt, we're looking to state a discard outlet at instant speed on the tabular array. This essentially means one of the following options:

  1. Casting Necromancy to reanimate Skirge Familiar from our graveyard at instant speed (NOTE THAT THE LATEST LISTS MIGHT Non RUN Necromancy!)
  2. Flashing in an Oblivion Crown, targeting any creature we might have on the field
  3. Flashing in a discard outlet fauna via Fell Summoning

We normally crave a blackness ritual to bandage 1 of the spells above if we have no access to surplus mana. We also demand to bandage the ritual on the aforementioned cleanup pace we're going to cast Oblivion Crown (or Necromancy if you lot run it), as mana empties from our pool when going to the next cleanup step. If we have no open mana sources left when going to our cleanup step, we tin also use the following line to get mana for either spell (note that you'll have to discard Skirge Familiar before going for this so you tin can reanimate it if using Necromancy):

  1. Exile Elvish Spirit Guide, netting you .
  2. Cast Crop Rotation, fetching whatsoever land that produces black mana.
  3. Tap that land for and play Dark Ritual, netting y'all .
  4. Cast Oblivion Crown similar described higher up to land a discard outlet.
  5. Combo off every bit usual by first casting infinite Dark Rituals for infinite blackness mana, then proceeding from there.

To flash in a discard outlet via Savage Summoning, you naturally need an extra Green source open from a land/dork/etc. to pull your line off in improver to the lines above.

Finally, a word of alarm about the mitt sculpt: it is non legally shortcuttable nor "deterministic" and will take a considerably big amount of time to pull off, specially when playing around opposing interaction. In a sanctioned tournament environment, this would almost unanimously exist regarded as slow play due to its properties, equally it is very much akin to iv Horsemen. However, as the rules for slow play are extremely vague and are designed for 60-minute-round tournament environments, nigh EDH players I've played with have so far approved the use of the philharmonic. I even so recommend consulting players not aware of its backdrop before using it if they want you to play it out, equally it will undoubtedly take a long fourth dimension to execute.

The Cleanup Stride Win Pt. 2: Infinite Green & Winning the Game

Most win outlets leave your opponent without any permanents, whatsoever relevant ones anyway.

UPDATE: Note that the deck can run a wide assortment of outlet cards, and they don't have to be cards that crave green mana. Cards like Ebony Amuse, Geth'south Verdict and even a flashed Praetor'due south Grasp via Emergence Zone are viable ways to shut off the game at instant speed, and if y'all plan on winning with those instead of greenish cards, feel free to skip this chapter.

Most instant-speed wins come up via our cleanup step sculpt, so we're going to keep direct from where we left off above to the adjacent step: making infinite green mana. Usually, you lot can just cast Crop Rotation and fetch Emergence Zone, and so fissure information technology and win with the loops described in earlier chapters.

Yet, we sometimes don't have access to Emergence Zone, which is when we need to use more artistic means to achieve infinite green mana. Long story curt, there are a couple of options:

  1. Take one open, then utilise Crop Rotation to repeatedly fetch a land that tin can produce more than 1 light-green mana (Gaea's Cradle or Twilight Mire), and then filter our infinite black mana to infinite green. The loops required to do this are explained in a section below.
  2. If you run it, apply Emergence Zone to give all your nonland cards flash until finish of plough, so use the conventional methods of creating infinite mana via Lotus Petal.
  3. Finally, if you run Necromancy: Exile Elvish Spirit Guide from our hand and bring information technology back repeatedly by reanimating Riftsweeper via Necromancy, and then sacrificing it to Culling the Weak. Note that you tin use this method to retrieve any other cards y'all might accept in exile that you'll need for the upcoming steps.

Information technology really doesn't matter which 1 you'll use at this betoken, information technology all depends on what cards y'all run, your preference and occasionally on the pieces you accept access to (equally sometimes you might have a Riftsweeper in exile and and so on).

The lines for netting space green by using Ingather Rotation and a land that produces + mana become equally follows with the whole deck in hand, the library empty and Gitrog + discard outlet on the field:

Commencement, if yous don't have Twilight Mire or a Gaea's Cradle in the field yet:

  1. Discard a state, then Kozilek in response to the draw trigger and shuffle it to your empty library.
  2. With the draw trigger still on the stack, discard and dredge Dakmor Save. Resolve the shuffle from Kozilek earlier the new draw trigger resolves (aka conduct the "Koziland" technique). Repeat this 4 times for a full of vi draw triggers on the stack.
  3. Resolve 2 out of the half-dozen describe triggers to depict your 2-card-library.
  4. With 4 triggers still on the stack, discard and shuffle Kozilek and a nonland carte into your library.
  5. Cast Crop Rotation to sacrifice a land y'all control, putting a new draw trigger on elevation of the spell.
  6. Discard Gaea's Cradle/Twilight Mire in response to put another depict trigger on the stack.
  7. Resolve the 2 triggers on top of Rotation to depict Kozilek and the nonland carte du jour you shuffled in.
  8. Discard Kozilek again to shuffle itself, Cradle/Mire and the state you lot sacrificed into your library.
  9. Resolve Ingather Rotation, fetching Gaea's Cradle/Twilight Mire to the battlefield.
  10. Resolve ii of the remaining 4 draw triggers to depict the country card you sacrificed to Rotation, as well as Kozilek.
  11. Discard Kozilek again to shuffle Rotation and itself back in.
  12. Resolve the last 2 describe triggers to draw back both Rotation and Kozilek.

Then, to create space greenish mana:

  1. Tap Cradle/Mire for two+ greenish mana.
  2. Discard a land and then Kozilek in response to shuffle the 2 in just like above.
  3. Discard and dredge Dakmor with the Koziland technique for a total of 5 draw triggers on the stack.
  4. Resolve 2 of the five triggers to draw Kozilek and the country card.
  5. Discard Kozilek and shuffle it back in.
  6. Cast Crop Rotation, sacrificing Cradle/Mire.
  7. Resolve the draw trigger from sacrificing a land to describe Kozilek back.
  8. Discard Kozilek again to shuffle Cradle/Mire in.
  9. Resolve Crop Rotation, fetching Cradle/Mire dorsum untapped.
  10. Resolve 1 of the iii remaining depict triggers to draw Kozilek.
  11. Discard Kozilek again to shuffle it and Rotation back in.
  12. Resolve the final 2 draw triggers to draw Rotation and Kozilek.
  13. Repeat steps 1-12 for infinite greenish.

Elvish Spirit Guide Loops With Necromancy (Outdated) Show

In example you still run Necromancy, the lines for netting infinite green by using Elvish Spirit Guide and Riftsweeper go as follows with the whole deck in hand, the library empty and Gitrog + discard outlet on the field:

  1. Exile Elvish Spirit Guide for .
  2. Discard a country, then Kozilek in response to the draw trigger, and shuffle both into your library (your library now should be a land + Kozilek).
  3. Discard & dredge Dakmor Salve to factory your 2-card library, put the shuffle trigger on top and resolve it. Depict triggers on stack = ii.
  4. Repeat 3. until yous have a full of 6 depict triggers on the stack.
  5. In response to the final Kozilek shuffle trigger, discard Riftsweeper, bandage Necromancy targeting Riftsweeper, use the ETB to shuffle Elvish Spirit Guide in and bandage Culling the Weak, sacrificing Riftsweeper.
  6. After resolving Alternative and all the necessary nonlands have entered the graveyard, resolve Kozilek's shuffle trigger and your 6 describe triggers to draw your whole library.
  7. Repeat for infinite greenish mana.

After getting infinite green mana, it's time to first winning the game past looping our outlet bill of fare of pick. Nowadays the outlet cards are normally Assassin's Trophy, Animate being Within or Ulamog, the Infinite Gyre+Savage Summoning, which can exist used to destroy every opposing permanent at instant speed. In instance you're using Fauna Inside, you tin destroy the opposing tokens by using other removal spells like Precipitous Decay. And then you tin can finally create infinite beast tokens by playing a permanent and sacrificing information technology repeatedly, or flashing in all of your creatures via Savage Summoning or Emergence Zone, and then winning with combat damage on your post-obit plough. If you lot're using your creature base every bit the winner swing, you tin pump them past repeatedly attaching Oblivion Crown to each of them, then discarding cards infinitely to make them humongously big. Same works with the new card from State of war of the Spark chosen Finale of Devastation; merely cast information technology for X>=10 and you got yourself a lethal blastoff strike.

For wins involving Beast Within and other instants, loops that are used to create infinite mana via Dark Ritual or the like can be used to loop any instant-speed spell. Just supplant Dark Ritual with the instant-speed outlet yous wish to loop!

Ingather Rotation Loops With Damage Dealing Lands (Outdated) Show

I of the more complicated options, however, and the original slot-efficient win condition for this listing is the land Rath's Edge. The Rath's Border line is its special kind when information technology comes to existence complicated, so I cover information technology separately below in instance you would however like to run it. Our plan with Edge is essentially very similar to the Crop Rotation loops above, casting Rotation to fetch Edge instead of a land that produces multiple green mana. Next, we reanimate a Damsel Arbor via Necromancy, then sacrifice it to Rath'due south Edge'south power, pinging an opponent for 1 harm. Finally, we Crop Rotate Edge away and fetch, you guessed information technology, Edge again to "untap" it. Finally, we repeat this procedure until our opposition has no life totals to speak of, netting united states of america a win at instant speed.

The line for looping Rath'due south Edge goes as follows, with a land and a discard outlet in play, 10000 draw triggers on the stack (and Gitrog not on the battlefield, more on that beneath):

  1. Cast Crop Rotation, sacrificing a state you control.
  2. In response to the Rotation, discard Rath'southward Edge and Kozilek to shuffle Edge into your library.
  3. Resolve Rotation, putting Edge into play.
  4. Discard and then reanimate Dryad Arbor using Necromancy.
  5. Tap Rath'due south Edge, sacrificing the reanimated Dryad Arbor to ping target role player for one damage.
  6. Resolve 2 depict triggers to depict dorsum Kozilek (and the other land), and then discard Kozilek again to shuffle all those cards you just used (Crop Rotation, Necromancy and Damsel Arbor) into your library.
  7. Resolve some more describe triggers to draw all of those cards + Kozilek again.
  8. Echo for tons of damage until you've killed the whole table.

Do take note that the line above abides by the classic Ingather Rotation loop, where we beginning accumulate an arbitrary amount of depict triggers, then sacrifice Gitrog to become rid of the pesky "in-between draw triggers" that are caused by lands being sacrificed as part of the costs of Crop Rotation and Edge'due south activation. Unlike the previous steps where y'all wouldn't take access to space green, however, here you're able to protect your discard outlets much easier from cheeky removal spells by flashing in Autumn'due south Veil likewise as Sylvan Safekeeper for functional shroud.

Finally, in case you run Sunscorched Desert equally your wincon, yous can skip reanimating Damsel Arbor and just proceed Crop Rotating Desert to itself. For both cases, you tin can reanimate a Damsel Arbor with Necromancy or utilise something like Drownyard Temple in case you don't have any lands already on field to sacrifice for Rotation.

Assembling The Philharmonic With Dredge (AKA "The Dredge Tutor Play tricks")

Time to test your intuitions.

Occasionally at that place are situations where we accept an opportunity to state a discard outlet with our general on the field but don't have Dakmor in our paw. Fortunately, if we take a card with Dredge in our hand we tin can almost certainly win regardless if yous can depict a carte in any way (normally by discarding a state). For example, if we have a Putrid Imp on the field with Gitrog, every bit well as a land menu and Darkblast in hand, we tin discard Darkblast then dredge information technology dorsum by discarding the land. By dredging Blast we mill 3 cards, and if any of those cards was a state card, you lot can discard Darkblast again in response to the ensuing describe trigger to echo the dredge. This can then exist repeated until you hit a bigger dredge like Golgari Grave-Troll, and then get-go using that to dredge instead. Eventually, you'll either don't hit a country (in which case you lot whiff) or mill into Dakmor, assuasive yous to go for the win.

Razzliox, the author and pioneer of the original Gitrog primer ran the numbers for the probabilities between hitting Dakmor and "whiffing" (as in not hitting a land with a dredge) using a sample library size of 88 cards with 30 lands (Dakmor existence one of them). With this kind of library composition, dredging for 6 with no extra lands in hand gives united states of america a 58% chance to hit Dakmor. However, with just 1 extra land in hand that probability will increase to 89%! If you're running Stinkweed Imp, those probabilities are 43% and 79% respectively when dredging for 5. With Life from the Loam nosotros besides often have a gamble to recur 3 land cards earlier our combo, giving us a 75% chance of hit Dakmor using Loam alone to dredge!

Playing Around Interaction

Fortunately, this guy's exiling event is non a mana power!

There are two chief forms of instant-speed interaction that will disrupt u.s.a. during our combo attempts: instant-speed removal targeting our full general or discard outlet, and grave exiling effects. Fortunately, for both of these, we have born methods of protection.

Assuming our philharmonic pieces are targeted by removal when both are already on the battlefield, we tin merely discard a land in response to that removal and keep comboing off. This applies to any piece of removal, so if we have 3 lands in our hand when starting to combo off, we can bare iii removal spells and so on. For this reason, information technology is nearly wise for people to go for removal when we're casting our second part of the discard outlet/Gitrog philharmonic, to ensure that there won't be a fourth dimension when both cards are on the battlefield simultaneously. For these situations, the most effective way unremarkably is to force your way through the removal by either starting upwards by casting Gitrog if you lot have mana to bandage her twice or alternatively starting by landing a discard outlet offset if you already have 2 of them in hand. This forces the opponent to remove a piece that yous tin can state twice, allowing us to forcefulness ourselves through one removal spell if need be.

Same trick that is used to combo off in response to removal will protect our philharmonic from any instant-speed grave exiling effects. If you're hit with a Tormod's Crypt for instance, merely discarding a land to proceed comboing off works wonders. For this reason, people should usually effort to exile our grave when we manufactory to our Kozilek. However, we have a method effectually this as well with Gaea'due south Blessing, which gives us essentially 2 shuffle triggers bachelor to u.s. when going off with the combo. If somebody tries to exile our Kozilek in response to its shuffle trigger, milling into Blessing volition nullify that upshot by shuffling our graveyard in response and vice versa. The deck tin can even work around ii instances of grave exiling by looping the deck via Gaea's Approval, then using the upcoming technique.

If for some reason, yous come across a betoken where Kozilek becomes exiled, you still accept a way to bring information technology dorsum from exile via Riftsweeper which is our second, post-exile layer of protection. Similar demonstrated in a former part of the combo, looping Riftsweeper will allow you to get all exiled combo pieces back for your access. The loop will crave Kozilek to be available to you, however, and so prioritize on recovering it get-go if he'southward ever exiled.

There'southward also the threat of people removing your discard outlet in response to your shuffle triggers later on nosotros've put space draw triggers on the stack, which is why we avert doing that equally long every bit possible in the steps of our philharmonic. Nosotros tin safely avert making space draw triggers and shortcut most play lines upward until the bespeak where nosotros've drawn our deck and accumulated space black and green mana. Therefore, when we're accumulating space draw triggers to get off, we've got access to the cards and the mana to either silence the table via Metropolis of Solitude/Autumn'due south Veil or simply keep comboing off in response to the removal spell by flashing in an Oblivion Crown, possibly Noxious Revivaling it and cartoon information technology if it gets countered for whatsoever reason.

Finally, sometimes people like to use more than proactive methods of interaction to prevent you from comboing off. Virtually oftentimes this means stax pieces like Cursed Totem or Residuum in Peace, which tin be removed with a well-placed Nature'south Claim and so on. Nevertheless, sometimes the proactive disruption can be an upshot like Praetor's Grasp or a Jeleva, Nephalia's Scourge exile effect that takes an essential philharmonic slice, usually Dakmor out of our reach. For these situations, provided you lot and/or your opposition has the correct cards to practise and then, you can employ an alternative, not-infinite way of comboing off.

Winning Without Dakmor

Your pain and your salvation, all in one.

As Dakmor is pretty much our just combo in the deck, having it exiled is oft a big hurdle to our gameplan. Usually, the carte du jour can exist returned to our disposal via Riftsweeper, but sometimes yous just can't access Dakmor in any way, primarily when someone decides to Praetor's Grasp it.

For these situations, I've devised an alternative method of winning in a single turn, provided ane of your opponents is running something like a Laboratory Maniac or Aetherflux Reservoir. The preliminary requirements for the line are to have both The Gitrog Monster and Skirge Familiar on the battlefield, Life from the Loam in manus, few land cards in paw and/or graveyard equally Loam targets, and finally access to near 4-6 greenish mana. The line goes equally follows:

  1. Discard both a country and the Loam, dredging Loam dorsum to your hand from the draw trigger. If you mill into a state, go on discarding Loam in response to the ensuing draw trigger to mill as much of your deck every bit y'all can and look for cards with dredge, Gaea's Cradle or cycling lands if you run them. Whenever you striking whatsoever other card with dredge, dredge that back to your mitt too. Every discard provides you lot with one , so you'll be quickly accumulating blackness mana.
  2. When the draw triggers have resolved, cast Loam for any lands you might take in your m ( preferably Cradle and/or cycling lands).
  3. Either discard or cycle the lands y'all have in your hand to create more than draw triggers. If you lot need to generate more blackness mana, go along discarding all of your dredge cards in response to the draw triggers to mill. Otherwise, start cartoon cards with your depict triggers instead.
  4. Afterward you've started drawing cards instead of dredging, continue discarding whatever lands you describe to draw more cards, somewhen drawing you into nonland cards. This will create a ton of blackness mana while drawing you into a ton of gas.
  5. Play any black cards yous might draw with the black mana you accept. Prioritize getting Cradle in play by tutoring for Exploration/Ingather Rotation to increase your green mana and so you can keep Loaming if you run out of lands to discard.
  6. Tutor/draw into and play City of Solitude (if you run it) and/or Fall'south Veil when you lot can to silence the table.
  7. Praetor's Grasp an opponent for a Laboratory Bedlamite/Aetherflux Reservoir.
  8. Win by either dredging into nearly 0 cards in library and discard lands to deck yourself (Labman), or alternatively generate a huge storm count past repeatedly casting and dredging either Loam or Darkblast to win through Reservoir.

If yous find yourself having Dakmor Salve continuously exiled and out of your reach and you don't have an opponent in your metagame who plays one of the cards in a higher place to act every bit your win status, you tin supervene upon your Praetor's Grasp with a non-infinite win condition like Faith of the Devoted, Exsanguinate or an Aetherflux Reservoir of your own to win with the method while also retaining your ability to win with the conventional Dakmor Combo at sorcery speed.

UPDATE: With the advent of State of war of the Spark, Finale of Devastation can likewise be used as a mana sink at the end of the above line to kill the whole board with a huge alpha strike from pumped hasty creatures, granting the deck an independent, not-infinite win outlet when going off without Dakmor!

Make Deck of Cards Slippery Again

Source: https://tappedout.net/mtg-decks/gitrog-land-combo/